SICSA Knowledge Exchange Short Theme examining how accessibility is currently viewed in the gaming industry. Looking at what changes need to take place both within accessibilty guidelines and practice in order to cater for new media and devices.
Modern media is no longer constrained to a single screen environment. Advances such as augmented reality, dual screen experiences and virtual reality have created an environment where the accessibility of these new immersive experiences is not yet understood. This research examines how to best understand these new media situations and to create accessible adaptions for users in order to improve overall feelings of user immersion.
Board games are an easy way for people to enjoy a shared gaming experience and allows for a prolonged period of social interaction. However, modern board game can be difficult for gamers to initially understand due to the large number of rules that can be needed. This project aims to look at how the projection of content on top of a board games can be used to help players initially understand the rules of a game, to aid players throughout the game, and to add additional interactive content.
The objective of the task force is to perform preliminary development of a new version of Accessibility Guidelines following a research-focused, user-centered design methodology to produce the most effective and flexible outcome. Code-named "Silver", these guidelines will address the process of making content and functionality accessible to people with disabilities, including the roles of content authoring, user agent support, and authoring tool support.